Small games that teach one idea each — by feel, not by lecture. Three to five minutes each. Nothing to install.
Why things fall forever and never land. Gravity, orbits, transfers, escape velocity.
Why every counter eventually lies. Be the clock, watch the carry ripple, and meet the overflow that ended Pac-Man.
Why two waves can add up to nothing. Move the sources, read the pattern they write, and run Young’s double slit yourself.
Why three suns can’t be forecast. Watch determinism break, park a probe where chaos can’t reach, then steal energy on your way out.
Why atoms stick together. Share electrons, steal them outright, and meet the one atom that refuses to play.
Why luck evens out but never disappears. Bet first, then pour a thousand trials at it — the bell shows up every time.
Why your thumb can’t hover a drone and three knobs can. Feel the lag, tame the ring, and tune the loop that flies everything.
Why a torn poster still scans. Find the anchors, read the snake, then vandalize a third of a QR code and watch the math shrug.
Why toothpick bridges hold and towers dance. Build trusses, feel sticks buckle, then out-tune an earthquake with a very heavy ball.
Why the same 12 volts can blink a toy or crank a car. Pressure, flow, the wall between them — and the pylon argument.
Eight riddles, eight molecules. Count the hands each atom has and the formula stops being something you memorise.
Run a cell: balance its water, copy its manual, split it cleanly. Then a virus turns up looking for a doorknob that fits.
Be the processor: you cannot see the values, only ask which of two is bigger. Count every question and find out why software gets slow.
Steady’s knobs plus a lateral X, against the Moon: five landing sites, no air to damp you, and every wiggle is fuel you don’t get back.
Gravitational mini-golf. One launch per stroke, asteroids for bumpers, and a saucer for a pin. Ten holes, par 30.
Siege ballistics. Drag, loose, and lead the column — then the trebuchet arrives, and four tons of counterweight fix the speed for you. Twelve waves at the wall.
No fixed course: the field is cut from the live viewport, inset for the notch and split around a fold. The same game ships as a Unity build — the debrief puts them side by side.